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kike nous apporta ses lumieres en ce 08-03-2007 11:21:
> It is a bit difficult to imagine the exact effect you are looking for but
> Have you checked to design glass with normals? I mean I would try with
> something like
> pigment{rgbf<1,1,1,.9>}
> normal{granite 2 scale .001}
> ..
> ..
> ..
> (the rest of finish and interior properties)
> I dont know what would happen but seems that it would let light pass through
> the windows in a diffuse way, isnt it?
Don't forget to set the ior in the interior. Any object behind the "glass" will
get the effect. The light will go trough straight as an arrow unless you also
use photons. You will need to use some aa.
Replace the light shining trough with a large area_light to give blured shadows.
You can use averaged normals whitch will give you a smoother result. If you use
photons, the averaged normals will multiply your photons count, so, only apply
that to one face (difference of 2 box, one with the normals and one flat) and
keep the number of normals relatively low.
--
Alain
-------------------------------------------------
No matter how good she looks, some other guy is sick and tired of putting up
with her shit.
Men's Room, Linda's Bar and Grill, Chapel Hill , NC
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